S for status
At the risk of exposing myself as a video game geek as well as a linguistics geek: I am a fan of the Final Fantasy series of video games, which are console-style role playing games developed by the Japanese company Square Enix (formerly SquareSoft, and at some point involved with Electronic Arts). The series began on the Family Computer System (Famicom) in Japan in 1987, and released for the Nintendo Entertainment System in America in 1990. The basic premise in these games is that you are (or control) some hero (who may be reluctant) who ends up having to save the world from some magical, political, or politico-magical force. The hero is also accompanied by a group of companions who tag along for various reasons, including possibly being heroes themselves.
Without getting into the gruesome details of how the gameplay works, one important aspect is called status effects, or simply status. A status effect is some temporary or curable altering of a character’s normal condition. That is, normally a character is able to take any of the normal commands (attack with equipped weapon, cast spell, execute class-specific action [e.g., steal from opponent]), etc.), and execute them in a timely fashion with the desired effect. Characters also never randomly tire, drop dead, or get second winds, etc. on their own. However, any number of things can change this. A character may be “poisoned,” meaning that they will “die” (go out of commission) as their body is gradually weakened; or they may be “blinded,” and be unable to connect with physical attacks; or they may be “confused” and execute random commands on random targets; and so on. For each status, there is usually a particular way to cure it without waiting for it to stop on its own. To cure poisoning, one can use an antidote; for blindness, eye drops; for confusion, whack them with something.
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